BGA Organisers' Handbook
Detailed Contents

Contents

  1. Introduction
    1. Overview
    2. The British Go Association

I. Running a Club

  1. Starting a Club
    1. Setting Up
      1. BGA Affiliation
      2. Joint Meetings
      3. Joint Meetings
      4. Prizes
    2. Club Management
  2. Publicity For Clubs
      1. Web Site
      2. Posters
      3. Advertisements in Newspapers
      4. Local Libraries
      5. Cards
      6. Universities and Colleges
      7. In general ...
    1. Publicity for New or Expanding Go Clubs
    2. Publicity for University Go Clubs
  3. Teaching Beginners
    1. Teaching the rules
      1. First Games
      2. First Games with Children
      3. Capture-Go
      4. The Wall Game
    2. Starting To Play
      1. Teaching Games
      2. Computer Programs
    3. Booklets
  4. Competitions for Clubs
    1. Club Ladder
      1. Prizes
      2. Limitations
      3. Representing the Ladder
    2. Club Championship
    3. Club Tournaments
  5. Teaching Events
    1. Demonstration games
    2. Game analyses
    3. Visits by stronger players
    4. Study sessions
    5. Teaching Exercises
      1. Killing Game
      2. Strategic Thinking
    6. Other possxxxxxxxxxxibilities

II. Running a Tournament

  1. Planning a Tournament
    1. Date and Venue
    2. Format
      1. Tournament Class
    3. Publicity
      1. Tournament Website
      2. Flyers/Entry Forms
      3. Email Announcements
      4. Other Forms Of Publicity
    4. Timetable
    5. Prizes
    6. Entry Fee
      1. BGA Levy
    7. Miscellaneous Points
      1. Getting Equipment
      2. Laptop and Mobile Phone
      3. BGA shop
      4. Public Liability Insurance
      5. Social Event
      6. Accommodation
    8. Longer Events
    9. British Go Congress
  2. Running a Tournament
    1. Before the Tournament
    2. General Points
    3. Organising The Draw
      1. Using a Computer
      2. Producing a Draw by Hand
    4. Presenting The Results
    5. Side Events
      1. Novices Tournament
      2. Self Pairing Tournaments
    6. After the Tournament
  3. The McMahon System
    1. Overview
    2. The Bar
    3. Handicaps
    4. Sleeping Players
    5. Forfeits
    6. Overall winner
  4. Producing the Draw
    1. Schedule
    2. Pre-registration
    3. Workplace
    4. Registration On The Day
    5. Closing The Register
    6. Changes to the Register
    7. Pairing For Round 1
    8. Results
    9. Finale
  5. Other Tournament Systems
    1. Simple knockout
    2. Double elimination knockout (Judan system)
    3. Generalised knockout
    4. Zone systems
    5. Swiss system
    6. Zoned Swiss system
    7. Round Robin
    8. Swiss knockout
    9. Mixed Systems

Appendices

  1. Default Rules for BGA Tournaments
    1. Komi
    2. Triple Ko
    3. Overtime
  2. Useful Contacts
    1. Email addresses
    2. Links
  3. Sample Press Release