|Formal division||Open division|
|format||8-round Swiss||8-round Swiss|
|time||18 minutes absolute||18 minutes absolute|
The first round started at 16:00 UTC for the Formal and 16:05 for the Open division.
As usual, the tournament was held in two divisions, Formal and Open, with more restrictive entry conditions for the Formal division.
Formal Division 19×19
Open Division 19×19
We welcomed a new program 'Fudo', playing as FudoBot, written by Hideki Kato. He is already known to competitors as the author of 'GGMC Go', which has played in these events as ggmcbot. Fudo is based on the technical report on MoGo.
We also welcomed 'Project', a program by John Davies. Project is derived from his 'DumbBot', which played in the first few KGS bot tournaments, in 2005.
No entries were received from MoGo or from CrazyStone. I accepted an entry from CzechBot, a build of MoGo by Petr Baudiš, on the understanding that I would remove it if MoGo's authors entered their own version. I favour having strong players such as MoGo compete in these events, and I thank Petr Baudiš for making this possible.
I was again impressed by the high level of play, despite the fast time limits for 19×19 boards; and of dispute resolution. Unlike the early days of these tournaments, I did not need to intervene at all. Some games went into the dispute resolution phase at the end, but the disputes were all resolved without my involvement.
I am considering changing the timing system used for these events, so that instead of
say 18 minutes absolute time, they will use 18 minutes plus 20 stones in 20 seconds
Canadian overtime. I want to use something with a fairly sharp cutoff, so that the
schedule will not be disrupted by long games. However I want to avoid the situation
where a program claims the status of the groups correctly but then loses on time in
the clean-up phase. Of course this change will only be useful to programs which can
do the meaningless moves of the clean-up reasonably fast.
Please let me know what you think about this proposed change. I prefer emails to the computer go mailing list, but if you don't want your view made public, to me at firstname.lastname@example.org.
You may have noticed that http://www.weddslist.com/kgs/index.html now hosts an advertisement. I apologise for this. However the payment I recieved seemed significant, and is some compensation for the time I spend on these events.
|AyaMC vs FudoBot|
|Position after move 134|
In round 1, AyaMC and FudoBot achieved a difficult semeai in the top left, as shown to the left SGF. I say nothing about the correct status of this semeai, because, like the kibitzers, I do not know. Eventually Black made two eyes in the top left corner, leaving the white group dead; but White later killed all the black stones in the lower right, and won the game.
|Fuego vs GNU|
Also in round 1, Fuego took advantage of GNU's worst weakness SGF. GNU has a way of abandoning weak groups when they become loosely surrounded. This is seen in the diagram to the right. After move 25 GNU made no attempt to save the stones in the top left or to use their aji in any way, so White ended with a huge territory there. Admittedly, in the sequence shown, Black gets two good free moves on the outside; but these are not sufficient compensation for the lost group, and White's 22 and 24 also have their value on the outside. White eventually won this game.
In round 5, LeelaBot had its only loss, to valkyria SGF. This was an exciting game, which I enjoyed watching.
|Fuego vs AyaMC|
|Move 225, marked.|
Also in round five, the game between Fuego and AyaMC ended with a sudden resignation, in the position shown to the left SGF. This seemed like a human reaction: "those four black stones were dead, and now he's lived them in a seki, I never saw that coming". I would be interested to know whether the seki was in fact recognised in the players' readouts. I suppose what makes this resignation seem human is that recognising a position like this as seki only after it has happened is characteristic of strong kyu players like myself.
In round 6, Fudo ran in a ladder against LeelaBot, not seeing that it was going to be captured SGF.
|FudoBot vs ManyFaces1|
|Moves 118-120, marked.|
In round 7, ManyFaces1 had a very difficult ladder to read in its game against LeelaBot SGF. After move 127, the last move shown in the diagram to the right, White cannot save both groups. But I cannot blame ManyFaces for failing to foresee this ten moves earlier. If Leela foresaw the conlusion of this ladder whan it played 117 I am impressed (maybe I shouldn't be – perhaps, for an MC program, reading a messy ladder like this one is no harder than reading a simple ladder).
|Fuego vs CzechBot (MoGo)|
|Moves 111-150, marked.|
Another exciting game in round 7 was between Fuego and Czechbot
SGF. After Black's
move 111, shown to the left, Black's group at the bottom has three liberties,
while White's group above it has two. However White narrowly managed to keep
his group alive and win this long fight with the sequence to move 150, after
which Black resigned. Throughout this fight, both players seemed to know what
they were doing, and there were no notably stupid moves.
|FudoBot vs ManyFaces1|
|Moves 118-120, marked.|
Also in round 7, ManyFaces1 misread another, simple, ladder in its game against
Fudobot, as shown to the right SGF.
This seems unlike the "classical" version of Many Faces of Go. It is also unlike good
UCT programs, which can reliably read ladders as short as this.
|SimpleBot vs WeakBot50k|
|Moves 130 & 131, marked.|
The round round 1 game between SimpleBot and WeakBot50k ended when SimpleBot wanted to make a move forbidden by the superko rule SGF. SimpleBot was not allowed to make its move, and timed out. The position is shown to the right: White wanted to recapture one stone.
Also in round 1, the game between MonteGNU and break19 stopped with disagreement about the status of break19's groups SGF. They successfully switched to cleanup mode, esablished the status of the groups, and ended the game successfully.
In round 4, LeelaBot2 lost its only game, to ManyFaces2 SGF.
Also in round 4, break19 achieved a won position against IdiotBot, but lost on time SGF.
In round 5, HBotSVN lost on time, in a won position, to IdiotBot SGF. HBotSVN does its own clean-up before passing, and it had almost finished this when it suffered a brief disconnection.
In round 7, break19 and Project went into clean-up mode on move 402 SGF. Break19 was ahead on the board, but this was irrelevant: it had only one second left, while Project had two seconds. Break19 won on time.
In round 8, break19 lost on time during the clean-up of its game with LeelaBot2 SGF.